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coolslug:

just a heads up, if i ever weird you out on any level, too friendly, too flirty, anything at all, i encourage you to be very vocal towards me about it to make sure i dont continue to make you uncomfortable. i dont want anyone feeling like im not someone they can trust and be comfortable around.

(Source: littlemammal, via dataglitch)

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demoriel:

there are some people that i follow that i’m never unfollowing. like it’s ride or die at this point we’re in this together 4 life

(via dataglitch)

Tags: lala queue yep
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naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble."this is an old image…"
"I’m not happy with that one…""this is just a sketch…"
"I did this really quickly…""there is better stuff on later pages…"It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words

When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.

This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

(via hetawholockvengerstuck)

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lunakundalini:

If you’ve ever doubted yourself, walk deep into any forest. Notice how the trees still stand even though they are given no recognition. Walk along any stream. The water still flows, though no one stops to praise it. Watch the stars late at night; they shine without acknowledgment. Humans are just the same. We are made out of the same elements as these beautiful wonders. Always remember your beauty and self worth. 

(via phantom-of-the-fandom)

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mandaflewaway:

CLICK TO MAKE SOME MUSIC

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Reblog this and go on your page

(Source: dearninaa, via tatewaki2011)

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averagefairy:

the worst thing about being shy and introverted as that you most of the time come off as cold and arrogant like you think you’re better than everyone else and thats why you don’t talk to people or hang out with them but it’s really the opposite its like you’re so uncomfortable with yourself that you don’t wanna share it with anyone else so you just dont and people think you’re an asshole but you’re actually just really scared

(via lunargift)

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tea-desu:

Emofuri Video tutorial -with subtitles, no sound.
This video will show you how I import, check the pieces and edit the movement of different pieces. There is a lot that repeats so you’ll get a good look at the whole process of fitting the psd in the program. The video is 34 minutes long, I’m sorry for that. My video editing software let me down. -sigh-

But I show you how to make most of the half body characters and their 12 mouths and other extra layers the default doesn’t offer.

I adore the program and am glad I didn’t give up the first time it frustrated me. You can do it everyone!

(via artiststoolbox)

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MADARA MY BABY ;u;; Ugh I love you so much!! It’s weird how you’re one of my favorite characters yet I rarely draw you!! I’m so sorry!!! ;n;
spazzing aside, I tried my hand at one of those meme thingys! It really isn’t a specific palette, just some random colors I chose, I failed though…It was supposed to just be 5 colors but I ended up with 8 ORZ
oh well, it was still fun~! :D

MADARA MY BABY ;u;; Ugh I love you so much!! It’s weird how you’re one of my favorite characters yet I rarely draw you!! I’m so sorry!!! ;n;

spazzing aside, I tried my hand at one of those meme thingys! It really isn’t a specific palette, just some random colors I chose, I failed though…It was supposed to just be 5 colors but I ended up with 8 ORZ

oh well, it was still fun~! :D